Adobe recommends always using the latest versions of the NVidia driver due to GPU counting support in applications. I also use FreeCAD, CAD Assitant, DesignSpark Mechanical and more. I use Adobe Creative Cloud extensively, I am also a CAD designer. Fun with NVidia driver versions is a bit troublesome for me. So the same scenario was repeated as for the first scene, but in a different interval.Ĥ. Every 20 frames the counting crashed and I had to kill the Cinema 4D process and then resume counting - continue. Here, a break in counting occurred in the 20th frame. I did the second scene, but based on the same surroundings and light. However, after its removal from the material, further counting was interrupted in the 15-frame. The only thing that was buggy in the console was the information that the Cinema 4D colorization shader is not supported by V-Ray. I have now started counting this animation on the CPU. However, I counted several dozen and there was no error. I didn't count the whole animation because there are a lot of frames. Out of curiosity, I recalculated the old 3D scene from February. Right now this is the first scene with this problem. I performed a test on the latest development version of V-Ray 5 for Cinema 4D R20. Parallel to this thread, I will be participating in the diagnosis of the problem through the support of Choas. Also, do you get any warnings or error messages in the console? Thank you.Hello, Please keep in mind that the recommended NVIDIA driver for V-Ray GPU rendering is 497.09, so please install it and see if it will help. I regret to hear that you experience this issue.ĭo you experience this with any scene or a specific scene only? Does it happen when rendering with V-Ray (CPU) as well or it is only reproducible with V-Ray GPU? Some buffer is overflowing? For one animation it stops at the 15th frame, for another at 20. Only in the case of a different animation does it happen on a different frame. Unfortunately, always the same, the same mistake. I have rendered both in the native Cinema 4D window and also in VFB. Over the weekend, I experimented excluding noise reduction in animation, because I did not use this mechanism in my earlier animation projects. I have urgent work right now and can't afford to play with testing NVidia drivers for the V-Ray version. I am about to repeat the counting of one of the projects that did not cause problems then, on the current, latest versions of the NVidia and V-Ray drivers. Back then I was using V-Ray version 5.20.01 and NVidia Studio driver version 511.65. I looked for animations that counted without problems and compared it to the NVidia driver versions and the V-Ray version I was using at the time. I looked at the creation dates of my previous projects. I reported the problem to technical support. This is a 4K video (I work at this resolution, that's my monitor), so it will take a while for YT to encode it. Below is a link to non-public content on YT. I have to resume counting every 15 frames. I am asking for help, because I wanted the computer to count the animation at night, and it would only count 15 frames. The NVidia driver is up-to-date - NVIDIA STUDIO version 512.15. Windows 10 Home is up to date - 21H2 plus all updates from Windows Update. It doesn't matter, it's the same problem with 15 frames and freezes. This is true for both FB rendering and rendering to the Image Viewer. The V-Ray renderer settings were not tweaked - like out of the box. Another 15 frames of animation will count and the same again. After restarting Cinema 4D, I resume rendering without any problems. I have to close it from the Task Manager. Cinema 4D freezes when rendering is aborted. I am from Poland and I use the Google translator.
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